Devlog #1 – The first week
It’s been a week now, and the Weekly Game Jam 149 gave us an opportunity to study and work on the horror genre.
The jam wasn’t a win for us: we had a scope too big, and you can feel that in the “demo” scene. It does not represent what was planned, and from now on we are working actively on The Shape (provisional name).
We hope that these logs will give you some sneak-peeks of what the game will be. Any feedback is appreciated.
All this work is done in collaboration with Cyberebral (https://cyberebral.itch.io/).
On-track
Planning
We have
written several documents during and after the jam: game design
document, level design document, art bible, references and study
document, GANTT diagram (scheduling), etc.
The whole development process is outlined, and we can have a rough estimate of how long it will take us to finish this project.
Progress
- Main menu scene (WIP)
- Player's actions : moving, crouching, running, interacting (picking up items, interacting with objects...)
- Pause menu, options menu (Audio, video and game settings such as mouse sensitivity and keybindings)
- First draft of the tutorial’s level design along with a game flow diagram (WIP)
Some design elements have been hidden because we do not want to spoil events.
Here's our friendly support mascot for scaling !
What will happen next
Now that we’re almost done with the first prototype scene (the tutorial), we hope to release in about a week the true (“tech”) demo for your more than welcome feedback.
After that (or sooner if it goes really well), we will start our first “development sprint” to shape the game’s content.
Expect weekly devlogs, and check out my twitter (https://twitter.com/TheExkaiser) if you want more casual updates :)
See you next week !
Exkaiser and Cyberebral
The Shape
A horror game originally for the Weekly Game Jam 149.
Status | On hold |
Authors | Exkaiser, Cyberebral |
Genre | Interactive Fiction |
Tags | Horror, Lovecraftian Horror, Singleplayer, Space |
Languages | English |
More posts
- Devlog #3 - Moving forwardJun 17, 2020
- Devlog #2 – Upgrades, people, upgradesJun 07, 2020
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